Flying Furry Fists of Fury
I joined Hamsterdam mid production cycle, and was primarily tasked with improving the UI graphic elements, graphic feedback FX, and player skill checks. I handled all marketing graphic design asset production through a successful Kickstarter campaign to the release on Mobile, PC, and Nintendo™ Switch.
Hamsterdam was featured in the iOS App store and won several awards, including a Silver Award for Best UI at the Indigo Awards.
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