Flying Furry Fists of Fury
I joined Hamsterdam mid production cycle, and was primarily tasked with improving the UI graphic elements, graphic feedback FX,  and player skill checks. I handled all marketing graphic design asset production through a successful Kickstarter campaign to the release on Mobile, PC, and Nintendo™ Switch.  
Hamsterdam was featured in the iOS App store and won several awards, including a Silver Award for Best UI at the Indigo Awards. 
Role
UI/UX Design/Integration,Visual Design,Brand Dev, Marketing Graphic Design
Tools
Adobe (PS, AI, XD) , Unity
Studio
Muse Games
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