Steampunk Flying Fortresses
Guns of Icarus Alliance was an incredible challenge for me. I was tasked with redesigning the entire UI from Menu to HUD while the multiplayer game was still live. While this often meant supporting two versions of the UI at a time, it helped to identify key pain points in the original flow that needed to be fixed for a updated version that needed to support controller input.
I was responsible for the PS4 UI port and asset creation for the PS4 shop. This included over 250 items, achievement icons, and additional art for marketing and storefronts.
Role
UI/UX Design/Integration,Visual Design,Brand Dev, Marketing Graphic Design
Tools
Adobe (PS, AI, XD) , Unity
Studio
Muse Games






Main Menu

World Map

Faction Panel

Character Customization

Statistics

Library

Weapon Details

Ship Details

Match Lobby

Objective Callout

Mission Objectives

HUD Reticle

Game Summary

Player Progression

Board Game Mockup

CTA Marketing Images

Social/Steam Marketing
